Features
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A point of sale built for game stores
Scan, sell and close the drawer: split payments, store credit, gift cards, manager-approved discounts, refunds and end-of-day counts for game stores.
An online store that sells what's on your shelf
Your game store's website, on your own domain, with stock that stays in sync with the counter, reserve and pay at pickup, card checkout and shipping.
Inventory, SKUs and price tags for every condition
One SKU per condition, 2×1 price tags printed from the browser or straight to a Zebra, market-based repricing, purchase orders and stock counts.
Singles, graded slabs and sealed, in one system
Sell and buy trading cards: raw singles by condition, graded slabs by cert number, sealed product by UPC, and bulk buys priced by rarity rates.
Trade-ins at the counter, priced from market data
Make trade-in offers in cash and store credit from market values and your own price bands, test what comes in, and keep a second-hand dealer register.
Loyalty points, store credit and gift cards
Points that level customers up to VIP, store credit from trade-ins and refunds, rewards, and gift cards you can sell, reload and check online.
Card readers with Interac, paid into your own account
Take card and Interac payments on Stripe card readers at every till, paid straight into your store's Stripe account, or keep using your own machine.
More than one store, one system
Stock per location, transfers between stores, a till at each shop, and an online store that lets customers pick up wherever the stock is.
Keep selling when the internet drops
The offline till keeps ringing up cash and card-machine sales during an internet outage, then syncs every sale exactly once when you're back online.
One system for the counter, the stockroom and the website. Pick a feature to see how it works.