Compare
Game Store Software vs SortSwift
| Game Store Software | SortSwift | |
|---|---|---|
| Price with a till | $79 (Starter) or $149 (Pro), CAD. US stores: US$79 or US$149 | POS and kiosk start on Core at $249 USD a month [source] |
| Buying from customers | Trade-ins for games and cards with your own price bands, cash or store credit, bulk by count, graded cards by cert number | Buylist system from the Online bundle ($219 USD a month) [source] |
| Fee on online sales | No platform commission. Card processing fees apply. | 0% on POS and synced marketplace sales; 2% of each storefront order [source] |
| Card scanning and marketplace sync | Barcode and graded-cert scanning, no card-image scanning or marketplace sync. Market values for cards and games by condition. | Unlimited lower-accuracy scans on every plan; paid plans add high-accuracy scans and marketplace sync slots [source] |
| What it's built around | Video games, consoles and trading cards in one store | Trading card inventory, pricing and marketplace selling [source] |
- SortSwift Entry: $0 per month (5,000 items, 1 game auto-priced) [source]
- SortSwift Starter: $99 USD per month (unlimited items, 3 games) [source]
- SortSwift Online: $219 USD per month (adds the buylist system) [source]
- SortSwift Core: $249 USD per month (adds POS and kiosk) [source]
- SortSwift Core Max: $499 USD per month (unlimited games, syncs and scans) [source]
Facts checked October 21, 2026. Spot something out of date? Tell us. →
Disclosure: we make Game Store Software. Every fact about SortSwift in the table links to SortSwift's own pricing page, with the date we checked it.
The short version
SortSwift is built around trading card inventory: scanning, automatic pricing and syncing your stock to marketplaces, with a buylist, POS and consignment on its higher bundles. Game Store Software is built around the counter of a store that sells video games, consoles and trading cards: the till, trade-ins, stock and an online store in one system.
Where SortSwift is stronger
- Card scanning. Image scanning on every plan, with high-accuracy scans on paid plans. We don't scan card images.
- Marketplace sync. Paid plans sync your inventory to marketplaces. We sell through your own online store only.
- A free way in. Its Entry plan costs nothing for a small card inventory.
Where Game Store Software is stronger
- Video games and consoles too. Every condition of a game is its own item with its own price and tag. See video game stores.
- The till on every plan. SortSwift's POS starts on its Core bundle; ours is in both plans. See point of sale.
- Trade-ins for games and cards with your own price bands, cash or store credit. See trade-ins.
- No cut of online orders. SortSwift lists a fee on each storefront order; we take no commission.
Who should pick SortSwift
A card shop that lives on marketplaces and wants card-image scanning and autopricing at the centre of its day.
Who should pick Game Store Software
A store that sells games and cards over the same counter, buys a lot from customers, and wants the till, trade-ins and website on one stock list. Compare plans and pricing, or read how to switch from SortSwift.


Questions
Is SortSwift better for scanning cards?
Yes. SortSwift scans cards by image, with unlimited lower-accuracy scans on every plan and high-accuracy scans on paid plans. Game Store Software scans barcodes and graded-card cert numbers, not card images.
Does SortSwift include a point of sale?
On its pricing page, the POS and kiosk start on the Core bundle. Lower bundles cover inventory, scanning, pricing and, from Online, the buylist.
Which one sells on marketplaces?
SortSwift syncs inventory to marketplaces on its paid plans. Game Store Software has your own online store on the same stock, with no marketplace sync.
How do I move from SortSwift?
Export your inventory as a CSV from SortSwift and import it. Our switching guide has the steps, tested on a local build.
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