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Game Store Software

Review

SortSwift review 2026: pricing, pros and cons for card and game stores

Published October 21, 2026

Disclosure: we make Game Store Software, which competes with SortSwift for some stores. Every fact below comes from SortSwift's own pricing page, linked in the price table, with the date we checked.

What SortSwift is

SortSwift is built for trading card sellers: getting cards into inventory fast, pricing them automatically and listing them across marketplaces. Every plan includes unlimited lower-accuracy card scanning, and paid bundles add high-accuracy scans each month, auto-pricing for more games and sync slots for marketplaces. Higher bundles add a buylist, then a POS with a kiosk, then consignment and inventory API access.

Pricing

SortSwift publishes its prices, which deserves credit. There are nine monthly bundles in US dollars, starting with a free Entry plan that's a real plan rather than a trial, plus à la carte modules and a one-off sync box for the TCGplayer Seller Portal. The things a walk-in store usually needs arrive in steps: the buylist on Online, the POS on Core. On top of the bundle, storefront orders carry a 2% fee and card payments go through Stripe at Stripe's rates.

What it does well

  • Scanning at volume. Unlimited scans on every plan, with high-accuracy scans for paid bundles, suits a store sorting big collections.
  • Marketplace selling. Sync slots and TCGplayer tools are central, not an add-on.
  • A free way in. The Entry plan covers up to 5,000 items with auto-pricing for one game.
  • Transparent pricing. Every bundle and fee is on the page.

Where it falls short for a walk-in store

  • The counter costs more. A till and kiosk start on the Core bundle, several steps above the entry price.
  • Cards first. It's built around trading cards; video games and consoles by condition aren't its focus.
  • Fees on your own web store. 2% of each storefront order.

Who should choose SortSwift

Online-heavy card sellers who process large collections and list across marketplaces will find a lot here, and nothing we make replaces its scanning or sync.

Who should look elsewhere

Stores where most of the money comes over the counter, especially ones selling video games and consoles alongside cards. Game Store Software includes the POS, trade-ins and your online store on every plan, with no commission on web sales. See how we compare with SortSwift or plans and pricing.

Published prices

ProductPlans
Game Store Software (ours)Starter $79 · Pro $149 / month, CAD
SortSwift
  • Entry: $0 per month (5,000 items, 1 game auto-priced) [source]
  • Starter: $99 USD per month (unlimited items, 3 games) [source]
  • Online: $219 USD per month (adds the buylist system) [source]
  • Core: $249 USD per month (adds POS and kiosk) [source]
  • Core Max: $499 USD per month (unlimited games, syncs and scans) [source]

Facts checked October 21, 2026. Spot something out of date? Tell us. →

Questions

How much does SortSwift cost?

Its pricing page (October 2026) lists nine monthly bundles in US dollars, from a free Entry plan to Core Max. The table above has each price, with a link to the source.

Does SortSwift include a POS?

Yes, from the Core bundle up, along with a kiosk. The buylist arrives one step lower, on the Online bundle.

What fees does SortSwift charge on sales?

0% on POS and synced marketplace sales, and 2% of each storefront order, plus Stripe's card processing rates.

Who wrote this review?

We make Game Store Software, which competes with SortSwift for some stores, so weigh it accordingly. Every fact about SortSwift links to its own pricing page and shows the date we checked.

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